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Romeo Is A Deadman

Excited share the game I’ve been working on for the past three years at Grasshopper Manufacture alongside my incredibly talented team. The game is set to release in 2026, and I’m looking forward to sharing more of the work I contributed.

I was responsible for creating immersive, realistic environments for Romeo Is A Deadman, from large landscapes and hard-surface and organic assets to hero props, foliage, and destructible elements. I also handled level lighting and post-process setup.
On the technical side, I developed procedural tools in Houdini to speed up asset creation and iteration, created Blueprint actors and created custom shader materials for everything from rocks, glass, trees, fog, and water to specialized hero assets. I documented workflows, production pipelines, and asset quality benchmarks to ensure efficiency and consistency across the team.

Announcement Trailer